Saturday, October 16, 2010

Updates on Taiko Drums

Alright, so here is an update on what I have done so far. What you will see are the normal map, color map, ambient occlusion map, specular maps and a few pics I took from the final rendering of Maya software. For the normal map and ambient occlusion map I used ZBrush; I wanted to try something different because in Maya the process of normal mapping and ambient occlusion mapping takes forever. The color map and specular map I used Photoshop. The last two pics are the high and low models next to another. The low model on the left is 6,978 tris and the high model on the right is 171,318 tris.









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